introduction
Heaven-on-High is an ever-changing dungeon whose architecture is never the same each time players enter the tower. All players start at level 61, and only by battling the enemies within can they gain power and experience to explore their heights.
requirements
Search for:Knock on Heaven's Gate
Deep Dungeon Base Guide:How to play (Lodestone)
preparation
To help you complete the HoH, maximize your ether pool and use the following consumables:
Recommended YouTube channel for clear solo videos from 1st to 100th floor:Demon Angelus (ES)
Keep going
- vault
- Bottom effect
- Fallen
- imitate
- Pomanderos
- Training
- Piso 1 - 10
- Piso 11 - 20
- Piso 21 - 30
- Piso 31 - 40
- Piso 41 - 50
- Piso 51 - 60
- Piso 61 - 70
- Piso 71 - 80
- Piso 81 - 90
- Piso 91 - 99
vault
Bottom effect
Bottom effect | description |
---|---|
Penalty for auto-healing | HP regeneration for all partial members is disabled. |
blindness | Accuracy is reduced for all party members. |
damage penalty | Damage dealt by all party members is reduced. |
Darkness | Enemy movement speed is increased. Enemies also deal more damage and take less. |
Press | Weapon skill cast time, cast time, and auto-attack delay are reduced for all party members. |
HP/MP increase | Maximum HP and MP of all party members will be increased. |
HP-Strafe | The maximum HP of all party members is reduced. |
inability | The use of skills is prohibited for all party members. |
item penalty | The use of items (including pomander) is prohibited for all party members. |
Kickback-Strafe | Pullback and knockback effects for enemies and allies are disabled. |
Sprintstrafe | All group members are prohibited from using the Sprint campaign. |
I'm sorry | Movement speed is increased for you and your teammates. |
no magic | Magicite cannot be used. |
Fallen




Traps spawn randomly on every floor except the starting room. To minimize the chance of falling into a trap, hug the walls and follow the paths of your teammates.
imitate
Opening a chest can turn it into a Mimic. These monsters auto-attack with high damage and can inflict a damn 10-minute cursed pox on a random player on your aggro list. This debuff can only be healed by Pomander of Purity and prevents HP regeneration (even out of combat) while reducing damage dealt by around 10%.
Avoid opening chests unnecessarily when you don't need them. Mimics appear in the following specific chests:
- Floor 1 - 30: Bronze chests
- Floor 31 - 60: Silver Chests
- Floor 61+: Golden Chests
His Curse Pox cast can be interrupted with spells that apply Silence.
Pomanderos
Collect as much pomander as possible at the beginning of your climb, you should have max pomander in each category when you start floors 71+.
Keep as much Security, Vision, Strength, Steel, Inflow, Flight, Stealth, Petrification, and Magic on floors 91+ as possible.
Use pomander mainly when you have a lot and can't get what you found.
Pomanderos | description |
---|---|
safety ointment | Remove all traps on the current floor. |
eye softener | Shows the current ground map and the location of all hidden traps. |
starch ointment | Increases damage dealt and HP restored by healing magic by 30%. |
Poner Stahl | Reduces damage taken by 40%. |
wealth ointment | Increases the number of treasure chests on the next floor. |
flight ointment | Decreases the number of enemies on the next floor. |
Change Pomander | Transforms the enemy occupying a random room on the next floor into an imitation or mandrake. |
pomador de pureza | Remove Status Pox. |
happy pomegranate | Increases the chance of enemies dropping treasure chests on the current floor. |
witch garden | Transforms all targets within range into a Frog, Goblin, or Chicken. |
pomander da serenidade | Removes all enchantments from the current floor. |
brittle pomander | Debuffs all enemies on the current floor. |
hiding pomander | Makes the group invisible to enemies and traps. |
put intuition | Uncover hidden traps on the current level. |
Pomander heben | Instantly boosts the first party member to be KO'd. |
petrification pomander | Turns all enemies on the current floor to stone. |
risk magic | Creates a false titan, Lord of the Cliffs, based on the wearer's memories of previous encounters with the Ancient One. |
magic infernal | Creates a simulacrum of Ifrit, Lord of Hell, based on the wearer's memories of past encounters with the Ancient One. |
Magicite Vortex | Creates a simulacrum of Garuda, Lady of the Vortex based on the user's memories of past encounters with the Ancients. |
greater magicite | Creates a simulacrum of Odin based on the wearer's memories of past encounters with the Ancient One. |
Training
Many mobs have a specific ability that is usually a cleavage: "Double Auto Attacks". Each monster is assigned a group or solo threat level and type of aggression.
difficulty level
Light
One of the easiest monsters to fight across a large number of classes. It is recommended to attack there with priority to gain access to the next floor.
caution
These monsters must be attacked carefully, some can do a lot of damage.
Out of fear
These monsters alone can wipe out your party, be very, very careful.
Not possible
Don't touch it unless you're using Pomander of Witching.
aggressive guy
Vista
Visual attack monsters can only attack people who pass in their field of vision, i.e. in a small cone in front of them. Sometimes you have to wait for him to turn around to get past him.
Sonar
Aggressive monsters will attack you if you run close to them. If you're not moving or put them in walk mode, you can easily dodge them as long as you don't touch them, since they're still touch-sensitive. You can even use your skills next to them without them attacking you. Be careful not to activate any nearby traps, they will hear and attack you.
Proximity
Monsters that become aggressive when nearby are difficult to avoid once you get within their detection zone. This varies by monster, for example mimics have a very large monster.
* : Information about the spells used by the monster is available, click on the row to view it.
Piso 1 - 10
Monster | description | minimum floor | max Floor | solo difficulty | party difficulty | type of farming | Patrol |
---|---|---|---|---|---|---|---|
Mutsu heavenly* | 1 | 3 | Light | Light | Vista | not | |
Non-Heavenly Yumemi* | 1 | 3 | Light | Light | Vista | not | |
Heavenly Bomb Fish* | 1 | 4 | Light | Light | Vista | not | |
Heavenly Shark* | It can do significant damage. | 1 | 4 | caution | Light | Vista | Sim |
Onrio heavenly* | 3 | 5 | Light | Light | Vista | not | |
Celestial Coral Bowl* | Non-telegraphed frontal AoE that causes Sleep (see Spells). | 4 | 5 | Light | Light | Vista | not |
Gyuki celeste* | 5 | 7 | Light | Light | Vista | not | |
Amikiri celestial* | 5 | 9 | Light | Light | Vista | not | |
light blue Uwabami* | 6 | 9 | Light | Light | Vista | not | |
Kraken-Celeste* | 6 | 9 | Light | Light | Vista | not | |
Yumemi Celeste* | 7 | 9 | Light | Light | Vista | Sim | |
Celestial Clock* | 8 | 9 | Light | Light | Vista | not | |
heavenly angel* | 8 | 9 | Light | Light | Vista | not |

Piso 11 - 20
Monster | description | minimum floor | max Floor | solo difficulty | party difficulty | type of farming | Patrol |
---|---|---|---|---|---|---|---|
Heavenly Shiomushi* | 11 | 14 | Light | Light | Vista | not | |
Shizuku-Celeste* | 11 | 13 | Light | Light | Proximity | not | |
Prayer Celeste* | 11 | 13 | Light | Light | Vista | Sim | |
Korpokkur heavenly* | 11 | 13 | Light | Light | Vista | not | |
Hakagiri Himmlischer* | 13 | fifteen | Light | Light | Vista | not | |
Unkiu heavenly* | 14 | sixteen | Light | Light | Vista | not | |
Mano heavenly* | There is a room full of AoE fury. | 14 | sixteen | caution | caution | Proximity | Sim |
Otokage heavenly* | fifteen | 17 | Light | Light | Vista | not | |
How heavenly* | fifteen | 17 | Light | Light | Vista | not | |
Tatsunoko heavenly* | sixteen | 19 | Light | Light | Vista | not | |
Shioname heavenly* | 17 | 19 | Light | Light | Vista | not | |
Aomino heavenly* | 17 | 19 | Light | Light | Vista | Sim | |
Amagoy Heavenly* | 17 | 19 | Light | Light | Vista | not |

Piso 21 - 30
Monster | description | minimum floor | max Floor | solo difficulty | party difficulty | type of farming | Patrol |
---|---|---|---|---|---|---|---|
Dhruva heavenly* | 21 | 25 | Light | Light | Proximity | not | |
Katasharin heavenly* | 21 | 24 | Light | Light | Vista | Sim | |
heavenly birth* | 21 | 23 | Light | Light | Vista | not | |
Halgay heavenly* | 21 | 23 | Light | Light | Vista | not | |
Celestial Sai Taisui* | 22 | 24 | Light | Light | Vista | not | |
Menreiki heavenly* | 24 | 27 | Light | Light | Vista | Sim | |
light blue hatamoto* | Use Midare Setsugekka and it hurts. Tenka Goken is also a non-telegraphed cone kick. | 24 | 27 | caution | Light | Proximity | not |
Heavenly Energy* | 25 | 27 | Light | Light | Vista | not | |
Yuki celeste* | 26 | 29 | Light | Light | Vista | Sim | |
Kitchen gene Celeste* | 26 | 29 | Light | Light | Vista | not | |
what heaven* | 27 | 29 | Light | Light | Proximity | not | |
Wanyudo heavenly* | 26 | 29 | Light | Light | Vista | Sim | |
Tengu heavenly* | 27 | 29 | Light | Light | Vista | not |

Piso 31 - 40
Monster | description | minimum floor | max Floor | solo difficulty | party difficulty | type of farming | Patrol |
---|---|---|---|---|---|---|---|
Onmitsu heavenly* | Has less than 10% self-destruct. | 31 | 39 | caution | caution | Vista | Sim |
solo heavenly* | 31 | 35 | Light | Light | Vista | not | |
hello heavenly* | 31 | 35 | Light | Light | Vista | not | |
heavenly thought* | 31 | 35 | Light | Light | Vista | not | |
Heavenly hara-kiri* | It has a self-destruct below 20%. | 32 | 35 | Light | Light | Vista | not |
Vanara Heavenly* | It has a front AOE slot with no telegraph or fused bar. | 34 | 36 | caution | Light | Vista | Sim |
a heavenly* | Cuts off all other Basic Attacks. | 35 | 39 | Light | Light | Vista | not |
Mokin heavenly* | 36 | 39 | Light | Light | Vista | not | |
Shishi heavenly* | 36 | 39 | Light | Light | Vista | not | |
Kiyofusa heavenly* | It has a stack mark. (light damage) | 36 | 39 | Light | Light | Vista | not |
Heavenly Dogu* | 36 | 39 | Light | Light | Vista | Sim | |
Heavenly Ashigaru* | 36 | 39 | Light | Light | Vista | not |

Piso 41 - 50
Monster | description | minimum floor | max Floor | solo difficulty | party difficulty | type of farming | Patrol |
---|---|---|---|---|---|---|---|
Dhara heavenly* | 41 | 45 | Light | Light | Vista | not | |
Ganseki heavenly* | 41 | 45 | Light | Light | Vista | not | |
Saikoro celeste* | 41 | 49 | Light | Light | Vista | not | |
Sekizo heavenly* | variety of stones | 41 | 49 | Light | Light | Vista | Sim |
Sekizo heavenly* | Green mafia | 41 | 49 | Light | Light | Vista | Sim |
Kuro-usagi heavenly* | 41 | 45 | Light | Light | Vista | Sim | |
sekiban celeste* | He gets angry, kill him quickly. | 44 | 47 | caution | caution | Vista | not |
Aka-ishi himmlisch* | 46 | 49 | Light | Light | Vista | not | |
Light Blue Mizumizu* | Have a rage that will attract all nearby people and be sure to kill them. (30 seconds) | 46 | 49 | caution | caution | Sonar | Sim |
Heavenly Rice* | Green mafia | 46 | 49 | Light | Light | Vista | not |
Monoiwa heavenly* | 46 | 49 | Light | Light | Vista | not | |
Heavenly Rice* | Metal-Mafia | 46 | 49 | Light | Light | Vista | not |

Piso 51 - 60
Monster | description | minimum floor | max Floor | solo difficulty | party difficulty | type of farming | Patrol |
---|---|---|---|---|---|---|---|
Kamakiri Celestials* | 51 | 55 | Light | Light | Proximity | not | |
Heavenly Kamanari* | 51 | 55 | Light | Light | Proximity | not | |
Naga-Celeste* | It has a cone of fear that applies the stone's curse, which is a petrification that can result in instant death. He also has a Rage that deals 25,000 AoE damage with a very fast cast time. It is impressive. | 51 | 55 | Out of fear | Out of fear | Vista | Sim |
Tokagekiba-Celeste* | 51 | 55 | Light | Light | Vista | not | |
Kongorei celeste* | Have an instant self-destructive rage. If you are alone, avoid entering rooms with one of these with you in case they feed you. | 51 | 55 | caution | caution | Proximity | not |
Tetsu-kyojin Himmlisch* | 54 | 57 | Light | Light | Vista | Sim | |
Heavenly Texture* | 54 | 57 | Light | Light | Vista | not | |
dokyu celeste* | 56 | 59 | Light | Light | Vista | Sim | |
heavenly karakuri | 56 | 59 | Light | Light | Vista | not | |
Marushi heavenly* | Spam great line actions, these hits for 40,000+, one-shot DPS/healers. | 55 | 59 | caution | caution | Proximity | not |
Shabti heavenly* | 56 | 59 | Light | Light | Vista | not | |
Raquimonai celeste* | Deals random AOE damage to rooms (instantaneous, no telegraph). If there are any in the rooms near you, make sure you kill them first or avoid them as they can do a lot of unexpected damage. | 56 | 59 | caution | caution | Vista | not |
Gowan Celeste* | 56 | 59 | Light | Light | Vista | not |

Piso 61 - 70
Starting with this set, Mimics can no longer be stunned.
Avoid onryo and shitaibana as they have very strong DOTs. You don't need any perks for the boss fight because the boss damage output isn't that high.
The first floors are very uneven due to the large number of onryos and wakakusa. Make sure you have enough space to browse. Discover a strength or steel to make life easier when needed. From the 64th floor and beyond there are a lot of easier mobs to eliminate, so it shouldn't be that bad. Ideally, you should clear the 70th floor with a perfect set of items.
Monster | description | minimum floor | max Floor | solo difficulty | party difficulty | type of farming | Patrol |
---|---|---|---|---|---|---|---|
Onrio heavenly* | The cone attack has a high chance of killing you if you catch it. | 61 | Sixty-five | caution | Light | Proximity | not |
Manenoso heavenly* | 61 | Sixty-five | Light | Light | Vista | not | |
Wakakusa Celeste* | Do not underestimate the accumulated poison: it lasts 30 seconds. | 61 | Sixty-five | caution | Light | Sonar | not |
Jubokko heavenly* | 61 | Sixty-five | Light | Light | Vista | Sim | |
Light Blue Iwamushi* | 64 | 67 | Light | Light | Vista | not | |
Himmelsqualle* | 64 | 67 | Light | Light | Vista | not | |
Celestial Morbol* | Sixty-five | 69 | Light | Light | Vista | not | |
Kosodegai celeste* | Sixty-five | 69 | Light | Light | Vista | not | |
Heavenly Doguzeri* | 64 | 67 | Light | Light | Sonar | not | |
Chizakura celeste* | Sixty-five | 69 | Light | Light | Vista | Sim | |
Hashiri-dokoro himmlisch* | It has AoE donuts, fear, and AoE damage that will kill you if they fear you. | Sixty-five | 69 | caution | caution | Vista | not |
Penghou heavenly* | Sixty-five | 69 | Light | Light | Vista | not | |
Shitaibana celeste* | It has fission and venom. Poison can be avoided by staying far away. | Sixty-five | 69 | caution | Light | Vista | not |

Piso 71 - 80
The mobs here are starting to hurt a lot. Navigate well, always keep potions up, and be really good with patrols. Look for mobs that are easy to eliminate. Mimics can now crit for 26K but still doable without poms if you have space to kite.
Be careful with mobs that have great cone attacks (Hyoga, Mammoth, Yeti). Because of this, you cannot sail very far.
There are some mobs on the last floors that you need to prepare for LoS (Yak, Yuki). For Griffin, make sure you can hide.
Feel free to use a petrification to bypass an ugly floor (no skills, darkness, etc). Go through as many gold chests as possible beforehand to weed out potential copycats.
Monster | description | minimum floor | max Floor | solo difficulty | party difficulty | type of farming | Patrol |
---|---|---|---|---|---|---|---|
Light Blue Ichijama* | Avoid AoE and interrupt them if you can. | 71 | 75 | caution | caution | Proximity | not |
Shikubi celeste* | 71 | 75 | Light | Light | Vista | not | |
heavenly Hyoga* | It has a large front cone across space that shoots and scares. | 71 | 75 | caution | caution | Vista | Sim |
Noyagi heavenly* | 71 | 75 | Light | Light | Vista | not | |
Okami Heavenly* | They have a stunt car with a nasty DOT. | 71 | 75 | caution | Light | Vista | not |
Yuki-tokage heavenly* | 73 | 77 | Light | Light | Vista | not | |
sky blue hyozane* | 74 | 77 | Light | Light | Vista | Sim | |
Celestial Mammoth* | Deals half space damage when not in combat (approx. 7,000). After attracting people with Wooly Inspiration, he uses an instant cone attack that shoots everyone in front of him. | 74 | 77 | caution | caution | Vista | not |
Tofu-Celeste* | 75 | 79 | caution | Light | Vista | not | |
Yuki-otoko heavenly* | He has really great but impressive AoE that can be lost (Northern Winds). He also has a fast (and big) cone attack, so don't stray too far. | 76 | 79 | caution | caution | Vista | not |
Shiro-jishi heavenly* | Great AoE stunner and double auto attack. | 76 | 79 | caution | Light | Vista | Sim |
Jujishi heavenly* | It has a quick Winds of Winter rage that will likely kill anyone it hits (it also applies a DOT and gives the griffin a haste buff). This can be avoided through line of sight, so fight around a corner and take cover when she fires. The rage occurs after 30 seconds. It is impressive. | 76 | 79 | Out of fear | Out of fear | Proximity | not |
Iaque heavenly* | They just auto-attack for a while, and after 30 seconds they go berserk, pulling everyone in (and applying a fortress) and stomping on them for lethal damage. | 76 | 79 | caution | Light | Vista | not |

Piso 81 - 90
Be very careful with the Garula patrols on the first floors, they have a great one-shot AoE. Make sure you have space to fight them (if you're in a hallway between two dangerous rooms, you could be forced into a mob or trap, which means death in seconds).
Only, everything hits incredibly hard here. Avoid anything with double auto attacks unless you're a tank or have Steel. Use the telegraphs for the DPS.
If you lure mobs with a charge attack (Garula, Matanga, Rakshasa) you can have line of sight to the attack so the mob can't attack you right after (the attack still deals damage). This is very important because when the load is critical you can make 90% of your HP and after that you can't get a car.
Monster | description | minimum floor | max Floor | solo difficulty | party difficulty | type of farming | Patrol |
---|---|---|---|---|---|---|---|
heavenly serbal* | He powers up and then smacks himself in the chest for a room wide AoE. Be careful as these AoEs break your stealth. | 81 | 85 | caution | caution | Vista | not |
Mukai-inu heavenly* | 81 | 85 | Out of fear | Out of fear | Proximity | not | |
half heavenly* | 81 | 85 | Light | Light | Vista | not | |
Garula Celestial* | He has a massive cone AoE, then a circle AoE, then full attack damage. Be very careful where you fight them, as you'll need room to run to avoid their big AoE attacks. Having the healer dead somehow can cause problems if you don't have any heals. You can avoid earthquake damage through line of sight. | 81 | 85 | caution | Out of fear | Vista | Sim |
eyes on Celeste* | Silently attacking a random player who is a giant skittle. He's scared too. | 82 | 87 | caution | caution | Vista | not |
Ryukotsu-Celeste* | 82 | 87 | Light | Light | Vista | not | |
Shinzei Heavenly* | Double auto attack that deals high damage and applies a DOT. Aimed Thunder II that deals 4x AoE damage to a target and applies another DOT. | 84 | 87 | Out of fear | Light | Vista | Sim |
Ryujin Celeste* | He uses Elbow Drop, an incredibly tricky non-telegraphic attack that attacks just behind where the monster is looking. | 84 | 87 | caution | caution | Vista | not |
Rakshasa heavenly* | Charges up, increases damage and has a non-telegraphed frontal attack. | 86 | 89 | caution | caution | Vista | Sim |
Araragi-Celeste* | It has a Poison AoE stack. | 86 | 89 | caution | caution | Vista | not |
Enko heavenly* | They have a rage buff that increases damage. | 86 | 89 | caution | caution | Vista | not |
Hitotsume heavenly* | Watch out for the 100 ton swing and glare. | 85 | 89 | caution | caution | Vista | not |
cook heavenly* | A few telegraphs and then an inevitable accumulation of vulnerability across space and light damage. | 86 | 89 | Light | Light | Proximity | not |

Piso 91 - 99
If you've maintained security/visibility well, use them separately per floor, this makes you feel a little more comfortable on 6 floors (use them as late as possible to have some on the top floors, e.g. 94 - 99). Adapt to the situation though, if you feel it's better to petrify him, apply Security/Sight to him.
Save as much Serenity as possible for later floors when you need to use a Magicit or Petrify. It would be annoying if she had an item debuff that prevented you from clearing a desired floor.
If you have wealth, use it as soon as possible.
Be very careful with patrols and eliminate mobs in areas where you know you have a place to hide from patrols.
Steel Req: For DPS (general). Tanks can get away with almost anything.
91-93: The White Mage Nuppeppos is the easiest target to eliminate. However, watch out for oncoming patrols. On the sides of the rooms there are walls protected from patrols.
94-96: Kubinashi, avoid him alone if possible and eliminate him in a group as quickly as possible. Kyozo is an easy target in this set, as are the white mages Nuppeppo on the 94th floor.
97-99: Kyozo and Shabti are the easiest. But if you got it right, you'll have Magicitas or Petrifications ready.
99 - Darkness Guarantee + two more effects. Prepare in peace.
Monster | description | minimum floor | max Floor | solo difficulty | party difficulty | type of farming | Patrol |
---|---|---|---|---|---|---|---|
Nuppeppo celeste* | War - Some "tank destroyers". Strike back three times - Stand against a wall to avoid flying across the room. | 91 | 94 | Out of fear | caution | Vista | not |
eyes on Celeste* | When you roll, charge towards the target. Watch out for the swing and the untelegraphed 32 swipe. | 91 | 95 | caution | caution | Vista | Sim |
Nuppeppo celeste* | Whm | 91 | 94 | Light | Light | Vista | not |
Nuppeppo celeste* | Mnk - Buffs himself in a hurry and eventually does an auto-double that applies a DOT. If you're alone, bind/sleep the Monk (if applicable) to wait for the haste buff to wear off (it won't auto-double unless you're in a hurry). Alternatively, arm length negates the haste buff. | 91 | 94 | caution | Light | Vista | not |
Mifune heavenly* | AoE target range deals very high damage to non-tanks. Hide behind a wall to stop his attack. | 91 | 99 | caution | Light | Proximity | not |
how heavenly* | Charybdis pointed to you. Can be lost and stunned. | 93 | 99 | caution | Light | Vista | not |
Heavenly Rebuttal* | He has a lifesteal effect that he uses right after entering combat, as well as an instant frontal slash. Constantly gains a damage stack bonus. At 3 stacks, use Black Nebula, a space-wide rage blast. | 94 | 99 | caution | Light | Vista | Sim |
light blue Jinba* | It has a permanent stacking damage buff and a massive AoE that is placed on a random player. He's scared too. | 94 | 99 | Out of fear | Out of fear | Vista | not |
light blue Kyozo* | It is reinforced by Vulnerability Down. | 95 | 99 | Light | Light | Vista | not |
Shabti heavenly* | 96 | 99 | Light | Light | Vista | not | |
Kuro-kishi heavenly* | 96 | 99 | caution | Light | Proximity | not | |
Tenma heavenly* | He has a non-telegraphed lane AoE that will be used on a random player, as well as a huge AoE. | 96 | 99 | caution | Light | Vista | Sim |
Zenki heavenly* | 97 | 99 | caution | Light | Vista | not | |
heavenly dodo | 99 | 99 | Light | Light | Vista | Sim |
Congratulations if you made it to the end!